Walking through a forest as my controller starts to shake and the visuals begin to distort meant that Slenderman was near. While I started off creeped out, that feeling quickly dissipated into a bored expectation of what was to come next. After going through Outlast and P.T., and seeing the reformation of horror games coming to us soon with titles like The Evil Within and Alien Isolation, I can’t help but feel that Slender: The Arrival is a seriously dated affair.
Yes, I am aware that Outlast technically came after Slender, as this PS3 version is a re-release, but Outlast just uses these horror game tactics to a much better end than Slender does. The game’s HUD is also set up to look like you are looking through a camera, mimicking “found footage style” horror movies, as well as games like Outlast. Slender: The Arrival borrows the horror gaming convention of arming you with nothing but a flashlight and the ability to run. In fact, this first chapter is slowly paced, and while I expected something to happen, nothing ever did - until the scream. “Screw the road,” I thought, and headed straight through the forest towards the house. I could see some lights through the forest, but the road seemed to take a round about route to the house. Pausing the game tells me that my objective is to get to Kate’s house. Okay, this seems like it’s setting up some atmosphere. I walked around aimlessly for a second, as some creepy drumbeats started to play and the sky began to darken. However, I know that graphics don’t determine if a game is good or not, so I bravely pressed forward. The first thing I noticed was that the graphics failed to impress at all. You are next to a car that is blocked from going any further down a forest road, so naturally you must walk. Continued abuse of our services will cause your IP address to be blocked indefinitely.The game starts out in daylight. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.
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